Finished for the Jam!


The end of the jam is here, and so Symphony of Soil is done! I will make small bug fixes over the next few days and be accepting feedback to make updates in the future, but for now the game is done!


So let's talk about how it went!


This is my tenth audio game, and it's gone smoother than any other! I felt like it went better than any other I have made, as expected, and there were almost no unexpected issues! Development went as well as I could have hoped, and I had a wonderful team mate in Omer Yilmaz that helped me an immense amount with audio! 


The game:

For the actual game I decided to make a farm life simulator! Inspired by the Harvest Moon series I'm not aware of any blind accessible farm life sims, so I decided to take on the challenge of it. You can fish, farm, forage, upgrade tools, and make friends! With every action you take having a positive impact on your new home. There are 5 voiced NPC's in the game with voices made with Microsoft Azure services, and the narrator who will show up from time to time! There are instructions included with the game and I recommend checking them out, but the adventurous could figure it out by themselves!


There are a small number of graphics for the game, scenery and portraits of the characters, but all game play is audio only!


With 6 endings there is actually an ending I wonder if anyone will ever be able to get, so time will tell how much people enjoy this game! It was so fun, and I'll probably talk about it more as time goes on, but for now I'm so proud of my little entry, and I hope to hear from everyone what they think!


Feel free to message me on twitter if you want an easier way to talk! 


https://twitter.com/EricbombDev

Files

Symphony of Soil.zip 56 MB
Dec 31, 2021

Get Symphony of Soil

Comments

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 I do have a few suggestions of new things to add. Since this is a farm management game, continuing on with that type of theme.


1. Hunting. Hunting for dangerous creatures and getting paid for doing that. They could also be creatures that threaten your crops or farm or something too. 

Example: Wolves (dangerous,) rabbits (could eat crops,) stuff like that.

2. Raising animals and getting stuff to eat or sell from them.

Example: Cows (milk, cheese, butter, etc.,) chickens (meat, eggs,) dogs or cats (can give away their litters or sell them for some extra money). 


The last one's a bit of a long shot, but the first 2 sound like something you could do. Similarly to when you forage, you could press say the interact key (originally f you have it as) when you come up to an animal (whatever corresponding animal noise ti goes with) and either use interact to feed them and then to gain whatever they would give that's useful (eggs, meat, etc.,). You could also just have you feed them (maybe create a feeding key similar to the plant key for the crops,) then you would gain what they would give you by either using the interact key or walking over them. Then the goods taken from the cow or chicken could be sold or put into the cooking pot to make for food later.

What do you mean by last one is a long shot? I don't see a last one, just 2 suggestions.


Oh yes I was thinking about both of these things though!

Hunting creatures I'm not sure on how I would do it yet, because I've yet to find a combat system style thing I like a ton in audio games. But I'm going to test out some things.

As for farm animals those are great suggestions though! If I really wanted to be cool, I could have it be you raise a hunting dog that helps you hunt monsters some how! Them barking in the direction of the thing you want to hunt maybe? Could be fun!

I was mentioning the third one with raising cats and dogs as that was just something I kind of threw together at the last second there ... But yeah, a hunting dog would actually help a lot if you went the monster hunting route or dangerous creatures route. Actually, considering it mentions helping out the area in your game's start up, that would really fit well.

Sorry for not responding in a while. I never tried out bug fix 4, but I didn't really have too many issues with bug fix 5. To be honest, I can't really see any major issues with bug fix 5 other than that the cooking pot still stumps me. I think I put something in it, but can't figure out how to use it to get more energy.

Pressing 0 eats, but I realized there is no point. Why bother using stuff you can sell when you can sleep for free after all?

So in a future update after the jam voting I'll make it so you cook there, then can eat later. Combined with some changes to foraging/fishing so you get rewarded for spending more time doing them!

Good to hear it's all running fine finally!

V

This is much better. The keybind thing works, the planting/watering crops works, and the fishing even works. I do have one issue though I think.

The food pot. I can't figure out hwo it works. I'm not even sure it does work. I tried using the keys listed in the readme, but not sure it did anything. So far I've just been going back to the farmhouse in order to restore my energy.

Looks like the money's fixed too. Haven't had any serious issues with the grocery store either.

For the most part, I'd say this is a fun and playable game now.

Also, I checked the readme and whatnot and figured out what that north area I was wondering about was. The north section I was talking about was actually the north part of the ttown where the ring seller is so don't worry about it.

I haven't really messed with foraging much yet though so let you know how that goes then. For this, it works I think. What I think should be done for selling them though is to have a key specifically for selling just foraged stuff when you go to the grocery store. Without something like that, I have no idea if I sold anything for it. I think I figured out how it works though.

qYeah, fixing the fishing and foraging should help. I do remember having that issue with the fishing you were talking about too. Other than a few other things I've mentioned in the last post, this is looking like it's coming along pretty nicely. From what I've observed about games like Harvest moon that yu based this somewhat off of, this is looking pretty good so far. I'll continue to look for any more bug fixes and changes whenever you get them out.

Got a new version up and fixed a bug that was messing with music playing properly! So hopefully between a navigation beacon and the right music playing it's a bit easier. Made a simple change to fishing where now you do the fishing action if you're in the water and press your tool key. Some spots are good, some spots are bad. So it's good to move around looking for the currently good fishing spot whenever you visit! Should be much less annoying to fish. But anywhere in the water should give fish, just some spots more than other. 

Also added a gravel road leading back to your farm from the forage area so it's harder to get lost.

And fixed all the other bugs I'm aware of! Just 2 extra days since jam was done and much better already, the joys of the jam. There are other changes I want to make, but I don't want to add new features/voice lines during voting period and am mostly keeping it to bug fixes. 

Well, it's a lot better now. I think I've mostly got the hang of things. I do have a few issues though.

1. When I go to the forage area, I keep getting stuck near William. Not sure if it's just small down here or what, but it gets confusing to figure out how to leave and go back to the main road. Also, when I try and forage sometimes it looks like the stuff to forage doesn't respawn when the new day comes up. I had the same issue with respawning at the lake too.

2. The lake. I like the music and sound effects, but can't figure out hhow to fish. I try all available keys (q, f, and e,) but none of them works. I've tried walking around a lot too, and nothing happens either. I just get a noise that I think means I can't do anything sometimes.

3. Money. When I press f6, it tells the money, but then when I buy something it's a bit confusing. What I'm saying here is that I don't really understand how to get money I guess ... and it makes things a bit confusing and frustrating.

4. Buying/selling crops. I can press the number keys to buy and sell things, but have no idea what I'm buying or selling. It doesn't say what the name of the crop I buy or sell is.

All the talking/chatting with npcs seems to be fine now. I have a few npcs (mostly william) who keep repeating things too much when I don't want them to, but at least I can now leave the area.

This is much better and thanks for the tutorial video, it definitely helps. The spreadsheet wasn't that bad either. I think between that and the basic intro in the readme you should be fine. 

Speaking of the map. Keep both the spreadsheet and the basic map info in the readme for people to use. Some blind people have trouble with tables (they can be confusing sometimes) and having two options for a map is a good idea just to be safe. I know the tables make sense when you can see, but it's not always the same for if you can't. Our screen reading programs will tell us what's there, but sometimes navigating a table is a bit tricky. I could navigate it fine once I figured out what you were going for though, so it's usable that's for sure.

I do have a question though. I read somewhere (don't remember if it was part of the dev log or the readme) that there was something to do if you go north of the farmhouse. I haven't found anything up there and am very confused on this. Is that something that hasn't been added into the game yet?

Also, the keybind thing is confusing still. It mentions that you can change keys, but the speech goes too fast for you to type the keys you wanted to change and be sure it actually worked. What I suggest for that is turning that part of the main menu into a key tutorial section where it just says what keys do what and stop worrying about keybinds. I'm glad you tried to fix it, but the way it is now, it's actually still confusing and not really doable if you can't see the screen. Unless you can figure out something else, that just doesn't work right now.

Glad to see that things are better though and will keep testing things out when you get them done. So far, the game's pretty fun, just with a few things to fix i think.

Thanks so much for your feed back as always!

Honestly I think I just need to redo foraging/fishing on a base level. The fishing should work where if you hear a splash and then press the "tool" button, you catch a fish! But alas, if there is a splash directly to your left/right, it sounds like you're standing on it, but no fish will be caught! 

Similar problem with foraging. So if I keep working on the game I might need to change both of those systems. 

I might have mentioned something being north when there isn't anymore, so I'll look at that! Also I appear to have straight up spaced adding in more helpful stuff in the store! So will look at that too!

Also I found out why the hot key menu hates me!

Sometimes computers like to send a code for "no button pressed" that is different than I expect. So I changed that and the menu should work on all computers in next version, where it will wait until you bind a key before going to the next one.

Okay, I'll grab the newest version and related files and see what I can do with them. Again, thanks for listening to the fans of your work and making fixes and whatnot.

I've found several glitches so far and am very confused on how the keys for doing basic things (other than walking around) are supposed to work. I've mostly just been exploring around the basic areas of the map to try and get a feel for the game so far.

1. When I try to use the tools, interact (though that sometimes works) and q keys, they don't seem to do anything. I occasionally get little crinkling noises with the q key, but not sure if anything's actually happening.

fix:

Have the game say you did something. I mentioned this before in a previous post on here, so won't be too harsh here. I tend to not be able to tell if something's happening. I know if you're sighted you could tell, but just having a basic noise is actually not always helpful cause a lot of the noises are similar in the game. If you have the grass walking over noise the same as the one for planting a crop for example, it could make things hard. Maybe a bit more of a tutorial would help with my confusion here.

2. I can't get the keybind thing to work at all. When on the main menu when the game starts up, I press 2 and it just sits there and doesn't do anything.

3. glitch:

When I talk to Oliver and finish chatting with him (chat and not trying to upgrade anything,) he just keeps repeating the same thing and the game kind of glitches out there. He won't stop repeating the same message and it continues even when I walk away.

4. I can't figure out how to get any of the tools to do something as a job. For example, I made it to the lake and talked to Emily, but then I couldn't figure out how to fish or anything. How do I get tools?

Those things aside, the game's really good. I could interact mostly fine with the npc's I did find (minus Oliver and see above for the issue there). I can't figure out tools though and it would be nice to have the game say you entered an area since that could get somewhat confusing. I also got lost around the house sometimes and actually found times where I would get stuck running into things a lot and couldn't figure out what to do. With the keys thing from above, I'm not sure if I need a bit more practice with the game or if they're a bit screwed up or something. Maybe add a bit more of a tutorial when you post the next update to help out with that issue there. Don't know what's up with the keybinds thing, it might just not work if you're not sighted or not actually be implamented yet, which in that last case is fine. I was just confused that it doesn't seem to work is all.

I'll keep playing around and see what I can do with the game and give a better review on it later once I figure some more stuff out. Look forward to any updates or additions later and great job from what I can tell for now. Just cause some things were confusing or maybe didn't work right this first try, doesn't mean you can't work with them later and make things more playable later.

Also, I keep mentioning the game (or even the narrorator if you want, since that's already in the game) saying when you enter a new area cause I tended to get confused when I tried playing it just now. Even with the game music being different, I still got confused at points.

Okay all the bugs are fixed!

As for the difficulty navigating I'm going to make a blind accessible map and a video/recording of me going over the mechanics better! Will let you know once those are done, so hopefully you'll be able to have more fun once the video and map is done!

Great!
Was wondering how the development for this entry was going since I hadn't seen anything in the posts for a while about it. I'll download the demo and give any feedback here. I may or may not vote for this game (I've never done any of the pols or whatnot for voting for a jam on here, so not sure how to actually do it) but I'll try and figure it out.